Week 01 & 2:
Project Description + Timeline
Ultimate Goal
I aim to generate curiosity and excitement about using bio-design as a tool to create regenerative solutions that are not just for future space exploration, but could be applied to improve life here on earth.
Since access to food and material is a constraint in space travel, I'll be exploring how we can leverage biology, design and technology to grow multipurpose organisms for oxygen, food and bio-material (to fabricate our environment).
The Vision
To demonstrate this organic and regenerative imagined future, I aim to create an immersive installation with:
Projection mapping of space + star wars intro like text with audio to provide context/world building
A center piece that is made with mycelium and serves as a dinner table and an incubator that grows algae and transgenic organisms
Dinnerware that is 3D printed or molded from biomaterial, made with mycelium or algae bioplastic
Dinner: made with transgenic organisms grown in the incubator (multicolor oyster mushrooms + spirulina?)
Mood-board
Project Timeline
February 9th-March 9th:
Biomaterial
mycelium: simple brick, various molds, (3d printing?)
algae bioplastic: sheet, molded
Transgenic organisms
Space oyster mushrooms: (different colors? Bioluminescent? different taste profiles?)
Spirulina: (different vitamin levels? different fat content?)
Thesis Book
Outline + Intro
Lit review, Secondary + primary research
Ideation
March 9th- April 9th:
3D modeling
Main artifact: Incubator Table
Dinnerware: plates, glasses, cutlery
Fabrication
Projection video + audio
Thesis Book
Experiments
Prototyping
Review
Next steps
Biomaterial Experiment: Mycelium
I started to grow mycelium which I will use to create basic mycelium concrete blocks in different molds. I plan on using cured as well as alive mycelium to fabricate the main structure of the table/incubator.
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Week 14: final presentation & feedback
Based on the feedback I received after my final presentation, I’m focusing my thesis on creating an immersive experience: dinner on Mars, where I will l serve food that I will grow, using biotechnology.
To create this experience I’ve chosen Elizabeth Henaff as my primary advisor, because of her expertise in biology and to help me design and grow “space food”.
I spoke to Elizabeth to make a plan of action for the winter break, and I will be doing more literature reviews, as well as running my own experiments to replicate growing food in controlled environments, with conditions similar to space.
Week 13: research update
Following the last one-on-one consultation, I focused on defining the following:
What specific scientific questions I want my audience to think about?
What method of public engagement is most suitable? Do I want them to be a passive audience or to engage and interact? (PUS, PES, PPSR)
What are the frameworks and context for this experience?
Week 12: ideation
Week 11: research update
GAMES AS SPECULATIVE DESIGN: ALLOWING PLAYERS TO CONSIDER ALTERNATE PRESENTS AND PLAUSIBLE FUTURES
kleptoplasty: Can we bio-design ourselves to photosynthesize?
‘Micro-Ecological Life Support System Alternative’ programme (MELiSSA): research about algae bioreactor in spaceship to produce oxygen, and treat waste.
food tech: Current research in food technology, the power of microorganisms, fungi and algae and their potential for long term space travel.
Week 10: Expert interview + Rose, bud, thorn
Week 09: Reflection on feedback
Feedback I got from Kat and the class on my presentation:
Visually interesting
The breakdown of stakeholders worked well
The order of information made sense
The why isn’t very clear to most people
More info on existing similar projects and research is needed